Patch 3.3.3 Released

Wednesday, March 24, 2010

Wednesday, March 24, 2010

Today patch 3.3.3 was released on live servers. There are lots of changes in this patch but I'll highlight a few of them from the patch notes.
  • The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. 
  • The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.

  • Culling of Stratholme
    • Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once
      
  •  Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.
  • Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
  • Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.

  • Inscription - Most recipes that required 2 inks now only require 1.
  • Auction House



      • If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
      • Players can now Right-Click to place an item in the Auction frame.
      • Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
        • Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
        • Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).
        • Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
        • Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
        • Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the action will successfully be listed.

  • Mining
    • Titansteel Bar: Creating this item no longer results in a cooldown. If this ability is on cooldown when the patch is applied, players must wait for the cooldown to expire naturally before it is permanently removed.
  • Tailoring
    • Glacial Bag: Creating this item now invokes a 7-day cooldown.
    • The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave. If any of these abilities are on cooldown when the patch is applied, players must wait for the cooldowns to expire naturally before they are permanently removed.
Patch 3.3.3 has quite a few changes and not surprisingly there is already a list of known issues which can be found here. With all of the changes to the professions and frozen orbs this patch will have a big effect on the economy. Ill be making a post soon on some of the economic changes that happen on my server, and how we will be able to benefit from them.

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